That game is quite a project! I enjoy it very much. The only thing I didn't like is how useless are temporary abilities - you don't have time to use them if you don't want to lose later on. Later fights are more about bursting through enemies; it's really just a contest of luck - if they manage to kill your frontline and they have skill bars almost full, you lost; the other way around? They probably lost (most applicable to mages I think).
Thanks for the review! About the abilities - you do want to pay for them as less as possible, yet I do sometimes use Soul Infusion on my ghost(s) just to make enemy backline busy on the get go. Another trick is to make your melee units "flank" into the enemy backline with Mark On Death. Also I would suggest you not to spend all of your mana - third of your mana is added to your win bonus, so the less you spend - the more you get. Moreover, 250 mana kept to the side could help you reanimate your forces and win the one battle you lost.
Oh, that's actually interesting. I didn't realize there's a bonus for not spending all mana. I only realized active skills are useless - and later on they're even worse, with the obvious exception of the revive.
Yeah, I struggled here also because it seems like later battles are... way too insane. But maybe it's doable and you have to know that you get bonus for not spending all mana (which I didn't notice at all).
I've earned 54,000 points, but the battle doesn't end. The Skeleton King is dead, but all the monsters have been defeated. Will this be the last stage? When I killed the last two wizards and went to the close-up screen after killing one wizard, there were four archers and a ghost left, and it seemed like the ghost had made the final blow.
The game is consists of 15 stages with random generated but constantly growing enemy armies. With my play tests the "arena" could handle the amount of units that should come till that stage, but you proved me wrong ๐
Consider yourself the game beater untill I handle this ๐
Thanks for the bug report! What happened is the game tried to find an empty space for the skeleton in the frontline and could not. It will be fixed on the future patch :)
Impressive game! We really enjoyed playing it and were immediately hooked๐
Have you tried using the FilterMode -> Point (no filter) option in Unity? It makes pixel art look crisp and not blurry, which might enhance your game's visuals even more.
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Thanks for the review!
About the abilities - you do want to pay for them as less as possible, yet I do sometimes use Soul Infusion on my ghost(s) just to make enemy backline busy on the get go. Another trick is to make your melee units "flank" into the enemy backline with Mark On Death.
Also I would suggest you not to spend all of your mana - third of your mana is added to your win bonus, so the less you spend - the more you get. Moreover, 250 mana kept to the side could help you reanimate your forces and win the one battle you lost.
Oh, that's actually interesting. I didn't realize there's a bonus for not spending all mana. I only realized active skills are useless - and later on they're even worse, with the obvious exception of the revive.
Yeah, I struggled here also because it seems like later battles are... way too insane. But maybe it's doable and you have to know that you get bonus for not spending all mana (which I didn't notice at all).
I've earned 54,000 points, but the battle doesn't end. The Skeleton King is dead, but all the monsters have been defeated. Will this be the last stage? When I killed the last two wizards and went to the close-up screen after killing one wizard, there were four archers and a ghost left, and it seemed like the ghost had made the final blow.
The game is consists of 15 stages with random generated but constantly growing enemy armies. With my play tests the "arena" could handle the amount of units that should come till that stage, but you proved me wrong ๐
Consider yourself the game beater untill I handle this ๐
The score is around 12000 points.
When you have more than 900 points
I pulled out the 100 point skeleton very quickly and the CPU usage increased rapidly as if in an infinite loop and then became unresponsive.
The game is very fun. I found out yesterday, and I think I did it for over 7 hours in two days.
Thanks for the bug report! What happened is the game tried to find an empty space for the skeleton in the frontline and could not. It will be fixed on the future patch :)
Impressive game! We really enjoyed playing it and were immediately hooked๐
Have you tried using the FilterMode -> Point (no filter) option in Unity? It makes pixel art look crisp and not blurry, which might enhance your game's visuals even more.
Best of luck with the game!
Thanks for the advice! I will look into it ๐